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Jumbojer
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Joined: 08 Jan 2010 Posts: 128
Localisation: Netherlands  |
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To celebrate my moment of glory. (I beat the engine, it works bug free and I can add multiple mutators at once! 
Code can be found here; http://tribesvengeancemodding.googlecode.com/svn/trunk/ (This is just the code I used to make the mods)
Downloads of the Mods can be found here; http://code.google.com/p/tribesvengeancemodding/downloads/list
---------------------------------------------------------------------------------------------- These are all the mods I make. -The Happy Hour mod was a serious request, and as such I shall call the type a 'serious mod'. -The GLA mod was made to have fun with fucked up weapons, and as such I shall call the type a 'fun mod'.
Message me with a request to make a mod, or if someone starts a thread we can use that. Please add a headline that either says; 'Fun mod'
or
'Serious mod' ---------------------------------------------------------------------------------------------- And I will be posting changelogs here. (So if you want to discuss/ask something about a mutator, please make another topic so I can add changelogs here.
I´ll start right away. ^^
_________________ I wield my scythe, for the rising lord of darkness.
Last edited by Jumbojer on Wed 7 Apr - 21:12; edited 2 times in total
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| Wed 7 Apr - 20:21 |
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Jumbojer
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Joined: 08 Jan 2010 Posts: 128
Localisation: Netherlands  |
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Mutator logs will go here from now on |
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Happy Hour mod V0.1
====================================== Version History;
07-04-2010 - v0.1 made the mod, finished the mod ====================================== Changelog;
Removed all weapons with the exception of Grappler, Grenade Launcher and Spinfusor.
You can just test it like you normally do. (mutator=Amod.Amod) Current settings; Ammo; Light; Grap; 15 Spin; 20 GL; 12 Med; Grap; 15 Spin; 25 GL; 16 Heavy; Grap; 15 Spin; 30 GL; 20 Etc; default
_________________ I wield my scythe, for the rising lord of darkness.
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| Wed 7 Apr - 20:24 |
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Jumbojer
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Joined: 08 Jan 2010 Posts: 128
Localisation: Netherlands  |
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GLA mod V1.0
====================================== Version History;
Before 07-04-2010 v0.1 unstable, breaks often or does not work in multiplayer.
07-04-2010 - v1.0 Stable, support for multiple area's of code to add multiple mutators. ====================================== Changelog;
You can just test it like you normally do. (mutator=GLA.GLA)
Replaced Mortar, Spinfusor and Grenade Launcher. Changed default Ammo per Armor class.
---------------------------------------------- Mortar ---------------------------------------------- Nickname: MortarCanon (Due to the rocket mortars)
RoundsPerSecond = 1; (Was 0.5) [Now fires a bit faster] FuseTimer = 0.2; (Was 1.5) [Doesn't bounce if it hits the ground/target after 0.2 seconds] BounceVelocityModifier = 0.37; (Was 0.25) [Loses less speed when bounces, useless unless you want to shoot via the ground] GravityScale = 0; (Was 1.0) [Mortars no longer curve, they are rockets, so they shoot in straight lines]
---------------------------------------------- Grenade Launcher ---------------------------------------------- Nickname: Hail of 'Nades (When firing at the ground with minimal movement, the Nades will fall down like hail across the map)
RoundsPerSecond = 6; (Was 1) [Now shoots 6x faster] ProjectileInheritedVelFactor = 1.2; (Was 0.8) [Nades now travel faster and chances of NRs has gone down] WeaponGrenadeLauncher(Other).ProjectileVelocity = 8000; (Was 2100) [Nades have longer range and go faster] FuseTimer = 0.32; (Was 1) [Doesn't bounce if it hits the ground/target after 0.32 seconds] BounceVelocityModifier = 0.56; (Was 0.24) [Loses way less speed when bounces]
---------------------------------------------- Spinfusor ---------------------------------------------- Nickname: Chaser (When fired in a straight line, one can easily shoot a passing enemy from the side)
RoundsPerSecond = 6; (Was 0.56) [Now fires nearly 12x faster] ProjectileInheritedVelFactor = 1.8; (Was 0.5) [Spins travel faster with less chance of NRs] ProjectileVelocity = 14000; (Was 2600) [Spins have way longer range and travel faster] radiusDamageSize = 800; (Was 400) [Splash Damage Range is doubled]
---------------------------------------------- Ammo modification Light ---------------------------------------------- http://tribesvengeancemodding.googlecode.com/svn/trunk/GLA/Classes/GLLight.…
See the nr behind quantity for the new ammo of the weapon mentioned in that same sentence.
---------------------------------------------- Ammo modification Medium ---------------------------------------------- http://tribesvengeancemodding.googlecode.com/svn/trunk/GLA/Classes/GLMedium…
See the nr behind quantity for the new ammo of the weapon mentioned in that same sentence.
---------------------------------------------- Ammo modification Heavy ---------------------------------------------- http://tribesvengeancemodding.googlecode.com/svn/trunk/GLA/Classes/GLHeavy.…
See the nr behind quantity for the new ammo of the weapon mentioned in that same sentence.
_________________ I wield my scythe, for the rising lord of darkness.
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| Wed 7 Apr - 21:08 |
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Jumbojer
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Joined: 08 Jan 2010 Posts: 128
Localisation: Netherlands  |
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Mutator logs will go here from now on |
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CloakPack Mod v0.9 http://tribesvengeancemodding.googlecode.com/files/Cloak.u
====================================== Version History; Before 08-04-2010 v0.9 stable
====================================== Changelog; You can just test it like you normally do. (mutator=Cloak.Cloak) Replaced a Shield Pack for a Cloak Pack.
---------------------------------------------- Cloak Pack ----------------------------------------------
What does it do; Render you invisible for view and radar for 3 seconds. Recharge time = 15 seconds
Known Bugs; - Inventory Station still says shield pack. - Not noticable from 1st person view, must watch in 3rd person view if you want to see it happen.
Future thoughts; Will need some help testing some stuff.
_________________ I wield my scythe, for the rising lord of darkness.
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| Thu 8 Apr - 16:25 |
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Publicite Xooit
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Publicite Xooit |
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| Thu 8 Apr - 16:25 |
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cS.Cobra
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Joined: 17 Mar 2009 Posts: 80
Localisation: Belgium  |
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Feel free to ask if you need help :p
_________________ *~~ Th3 U1tim4t3 Prøt3ctør ~~* ----------°|TUP~~BI|°-----------
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| Thu 8 Apr - 23:19 |
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