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Mutator logs will go here from now on
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Jumbojer
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Joined: 08 Jan 2010
Posts: 128
Localisation: Netherlands
Masculin Gémeaux (21mai-20juin) 羊 Chèvre

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To celebrate my moment of glory. (I beat the engine, it works bug free and I can add multiple mutators at once!

Code can be found here;
http://tribesvengeancemodding.googlecode.com/svn/trunk/ (This is just the code I used to make the mods)

Downloads of the Mods can be found here;
http://code.google.com/p/tribesvengeancemodding/downloads/list

----------------------------------------------------------------------------------------------
These are all the mods I make.
-The Happy Hour mod was a serious request, and as such I shall call the type a 'serious mod'.
-The GLA mod was made to have fun with fucked up weapons, and as such I shall call the type a 'fun mod'.

Message me with a request to make a mod, or if someone starts a thread we can use that.
Please add a headline that either says;
'Fun mod'

or

'Serious mod'
----------------------------------------------------------------------------------------------
And I will be posting changelogs here. (So if you want to discuss/ask something about a mutator, please make another topic so I can add changelogs here.

I´ll start right away. ^^

_________________
I wield my scythe, for the rising lord of darkness.

Last edited by Jumbojer on Wed 7 Apr - 21:12; edited 2 times in total
Wed 7 Apr - 20:21 Skype
Jumbojer
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Joined: 08 Jan 2010
Posts: 128
Localisation: Netherlands
Masculin Gémeaux (21mai-20juin) 羊 Chèvre

Post Mutator logs will go here from now on Reply with quote
Happy Hour mod V0.1

======================================
Version History;

07-04-2010 - v0.1 made the mod, finished the mod
======================================
Changelog;

Removed all weapons with the exception of Grappler, Grenade Launcher and Spinfusor.

You can just test it like you normally do. (mutator=Amod.Amod)

Current settings;
Ammo;
Light;
Grap; 15
Spin; 20
GL; 12

Med;
Grap; 15
Spin; 25
GL; 16

Heavy;
Grap; 15
Spin; 30
GL; 20

Etc; default

_________________
I wield my scythe, for the rising lord of darkness.

Wed 7 Apr - 20:24 Skype
Jumbojer
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Joined: 08 Jan 2010
Posts: 128
Localisation: Netherlands
Masculin Gémeaux (21mai-20juin) 羊 Chèvre

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GLA mod V1.0

======================================
Version History;

Before 07-04-2010 v0.1 unstable, breaks often or does not work in multiplayer.

07-04-2010 - v1.0 Stable, support for multiple area's of code to add multiple mutators.
======================================
Changelog;

You can just test it like you normally do. (mutator=GLA.GLA)

Replaced Mortar, Spinfusor and Grenade Launcher.
Changed default Ammo per Armor class.

----------------------------------------------
Mortar
----------------------------------------------
Nickname: MortarCanon (Due to the rocket mortars)

RoundsPerSecond = 1; (Was 0.5) [Now fires a bit faster]
FuseTimer = 0.2; (Was 1.5) [Doesn't bounce if it hits the ground/target after 0.2 seconds]
BounceVelocityModifier = 0.37; (Was 0.25) [Loses less speed when bounces, useless unless you want to shoot via the ground]
GravityScale = 0; (Was 1.0) [Mortars no longer curve, they are rockets, so they shoot in straight lines]

----------------------------------------------
Grenade Launcher
----------------------------------------------
Nickname: Hail of 'Nades (When firing at the ground with minimal movement, the Nades will fall down like hail across the map)

RoundsPerSecond = 6; (Was 1) [Now shoots 6x faster]
ProjectileInheritedVelFactor = 1.2; (Was 0.8) [Nades now travel faster and chances of NRs has gone down]
WeaponGrenadeLauncher(Other).ProjectileVelocity = 8000; (Was 2100) [Nades have longer range and go faster]
FuseTimer = 0.32; (Was 1) [Doesn't bounce if it hits the ground/target after 0.32 seconds]
BounceVelocityModifier = 0.56; (Was 0.24) [Loses way less speed when bounces]

----------------------------------------------
Spinfusor
----------------------------------------------
Nickname: Chaser (When fired in a straight line, one can easily shoot a passing enemy from the side)

RoundsPerSecond = 6; (Was 0.56) [Now fires nearly 12x faster]
ProjectileInheritedVelFactor = 1.8; (Was 0.5) [Spins travel faster with less chance of NRs]
ProjectileVelocity = 14000; (Was 2600) [Spins have way longer range and travel faster]
radiusDamageSize = 800; (Was 400) [Splash Damage Range is doubled]

----------------------------------------------
Ammo modification Light
----------------------------------------------
http://tribesvengeancemodding.googlecode.com/svn/trunk/GLA/Classes/GLLight.…

See the nr behind quantity for the new ammo of the weapon mentioned in that same sentence.

----------------------------------------------
Ammo modification Medium
----------------------------------------------
http://tribesvengeancemodding.googlecode.com/svn/trunk/GLA/Classes/GLMedium…

See the nr behind quantity for the new ammo of the weapon mentioned in that same sentence.

----------------------------------------------
Ammo modification Heavy
----------------------------------------------
http://tribesvengeancemodding.googlecode.com/svn/trunk/GLA/Classes/GLHeavy.…

See the nr behind quantity for the new ammo of the weapon mentioned in that same sentence.

_________________
I wield my scythe, for the rising lord of darkness.

Wed 7 Apr - 21:08 Skype
Jumbojer
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Joined: 08 Jan 2010
Posts: 128
Localisation: Netherlands
Masculin Gémeaux (21mai-20juin) 羊 Chèvre

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CloakPack Mod v0.9
http://tribesvengeancemodding.googlecode.com/files/Cloak.u

======================================
Version History;

Before 08-04-2010 v0.9 stable

======================================
Changelog;

You can just test it like you normally do. (mutator=Cloak.Cloak)

Replaced a Shield Pack for a Cloak Pack.

----------------------------------------------
Cloak Pack
----------------------------------------------

What does it do;
Render you invisible for view and radar for 3 seconds.
Recharge time = 15 seconds

Known Bugs;
- Inventory Station still says shield pack.
- Not noticable from 1st person view, must watch in 3rd person view if you want to see it happen.

Future thoughts;
Will need some help testing some stuff.

_________________
I wield my scythe, for the rising lord of darkness.

Thu 8 Apr - 16:25 Skype
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Thu 8 Apr - 16:25
cS.Cobra
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Joined: 17 Mar 2009
Posts: 80
Localisation: Belgium
Masculin Cancer (21juin-23juil) 猪 Cochon

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Feel free to ask if you need help :p

_________________
*~~ Th3 U1tim4t3 Prøt3ctør ~~*
----------°|TUP~~BI|°-----------

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